DYSPEPSIA GENERATION

We have seen the future, and it sucks.

Wolfram Alpha and hubristic user interfaces

9th July 2009

Mencius Moldbug is at it again.

For serious UI geeks, one way to see an intelligent control interface is as a false affordance – like a knob that cannot be turned, or a chair that cannot be sat in. The worst kind of false affordance is an unreliable affordance – a knob that can be turned except when it can’t, a chair that’s a cozy place to sit except when it rams a hidden metal spike deep into your tender parts.

Like most hubristic UIs, Wolfram Alpha is operating with a completely fictitious user narrative. The raison d’etre of the natural-language interface, stated baldly, is to create a usable tool for stupid people who might be confused or intimidated by a tree of menus. The market of stupid people is indeed enormous. The market of stupid people who like to use data-visualization tools is, well, not. (And since the interface is not in fact easy but actually quite difficult, it achieves the coveted status of a non-solution to a non-problem.)

But for the actual developers, this compensation mechanism is far more effective. The actual developers (a) have enormous experience with the hubristic UI, (b) have enormous patience with its flaws, and (c) most important, know how it actually works. So their internal model can be, and typically is, orders of magnitude better than that of any naive user. So the product actually seems to work for them, and does. Unfortunately, it’s hard to make money by selling a product to yourself.

I love you, man.

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