DYSPEPSIA GENERATION

We have seen the future, and it sucks.

The Other Possible Past: Simulation of the Middle Ages in Video Games

26th November 2015

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The title of this study is based on one of the most interesting characteristics video games can generate. Not only a possible past, that can be altered virtually, but even the divine and omnipotent position from which the player (including all categories of video player) has the opportunity (the power) to do anything in this virtual setting: from managing worlds to planning the life and the death of the characters. In fact, the common denominator is manipulating (in the literal sense of handling) something until now impossible, namely time and events that have already happened, taken as events with a beginning and an end.

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