DYSPEPSIA GENERATION

We have seen the future, and it sucks.

Neal Stephenson’s ‘Clang:’ Changing the Sword Fighting Game

11th June 2012

Read it.

Neal Stephenson, the celebrated sci-fi and speculative fiction writer, is sick of the superficial way that sword fighting is treated in video games, and the self-described “swordsmanship geek” wants to fix the injustice. He’s heading up the development of an arena combat game called Clang (video below) that aims to bring the “obsessive attention to real-world detail” found in today’s immensely-customizable shooters to the more nuanced world of sword-to-sword warfare. In order to make Clang a reality, he’s turning to Kickstarter to raise the $500,000 his team needs.

And about time, too.

One Response to “Neal Stephenson’s ‘Clang:’ Changing the Sword Fighting Game”

  1. Dennis Nagle Says:

    When I see all the edge-to-edge sword ‘combat’ in the movies, I just cringe; the damned thing was expensive and edge-to-edge contact is just a guarantee of chipping, notching, or even breaking the blade. (Next time you are so inclined, bang two kitchen knives together edge on and see what happens. Be sure to wear safety glasses, as there’s no telling where the chip(s) will fly.)