DYSPEPSIA GENERATION

We have seen the future, and it sucks.

Rooms and Mazes: A Procedural Dungeon Generator

22nd December 2014

Read it.

Procedural generation—having the game build stuff randomly instead of using hand-authored content—is amazing when it works well. You get a ton of replayability because the game is different every time. As the person implementing the game, you also get the critical feature of not knowing what you’re going to get even though you wrote the code. The game can surprise you too.

People get into procedural generation because it seems easier. Hand-authoring content is obviously a lot of work. If you want your game to have a hundred levels, you have to make a hundred things. But make one little random level generator and you can have a hundred levels, a thousand, or a million, for free!

Back when I was playing RPGs, I would have killed for this tool.

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