DYSPEPSIA GENERATION

We have seen the future, and it sucks.

How Should We Program Computers to Deceive?

27th September 2014

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Just outside the Benrath Senior Center in Du?sseldorf, Germany, is a bus stop at which no bus stops. The bench and the official-looking sign were installed to serve as a “honey trap” to attract patients with dementia who sometimes wander off from the facility, trying to get home. Instead of venturing blindly into the city and triggering a police search, they see the sign and wait for a bus that will never come. After a while, someone gently invites them back inside.

It’s rare to come across such a beautiful deception. Tolerable ones, however, are a dime a dozen. Human society has always glided along on a cushion of what Saint Augustine called “charitable lies”—untruths deployed to avoid conflict, ward off hurt feelings, maintain boundaries, or simply keep conversation moving—even as other, more selfish deceptions corrode relationships, rob us of the ability to make informed decisions, and eat away at the reserves of trust that keep society afloat. What’s tricky about deceit is that, contrary to blanket prohibitions against lying, our actual moral stances toward it are often murky and context-dependent.

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